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IDuckman:na ( talk) 08:47, 18 February 2019 (UTC)ĭifferent ships (tier/type/nation) have different number of fighters launched by catapult. (?) Aircraft data? We're using two new terms: CAP Fighter (self-defense) and Patrol Fighter (called by squadrons). The column heading Catapult Fighter is not appropriate for carrier-launched fighters. Glad to see carrier consumables here now. Fighter attacks no longer affect aiming etc. Sure, very rarely that happens, but usually it stays alive long enough to panik them into dropping imprecisely.Īlso, about your example, when you face Langley bombers your Cleveland AA will not have any problem deleting them before they even get to drop, I do not know what your problem would be with that.Most importantly, it slows down enemy planes, holding fighters in place and reducing torpedo and dive bomber accuracy. I simply cannot confirm that catapult fighters always die instantly to bomber squads. Please try to stay on the truth my son, lie not help anyone.īut really, so you're one of those tinfoil-hat-people? Well, your decision, but that does not invalidate my point. Langley comes with 1 bomber sqad,my plane trys to atack but is dead in under 4seconds,and this planes are 2 clases lower than my fighter is. They dont have any hp for the classes they play,like the hp of the fighter from cleveland is something of 150,a spotterplane only armed with bow and arrow can shot down that plan with only 2 shots! Of course they are,and when you are telling other things here,you lie & might get paid from wg to tell that lie to humans,so your post doesnt count anyway. And they do that quite nicely at higher tiers. Premium consumables have a reduced recharge time and have an additional usage. Every consumable has a Standard and a Premium version that can be obtained with credits or Gold Doubloons. The point about catapult fighters has never been shooting down the approaching bombers, but rather panicking them so that they miss. World of Warships has a consumables system implemented that allows you to improve a ship's abilities in a given area.
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Now think about that what wg did with this catapult fake planes!Īnd you know that after 10 normal games and. Now think about that what wg did with this catapult fake planes! Edited Januby Citadel_HIT
#World of warships catapult fighter plus
All catapult started planes,like hunters or spotters are always useless crap in this game,they was always useless,they are always useless and im really sure they will be always useless in this game,this catapult started stuff is only a litle joke from wg to make the player think he has any tiny litle protection from this plane,but in reality all they do is flying around,and each time an enemy plane is near him your plane is dead and there is nothing you can do about.Īnd im NOT talking about your litle plane was shot down from a sqad of 6 US or 4 Jap hunters from a cv,no this is not what im talking about,your catapult started plane can is and will always be killed from ANY enemy plane in 2-3seconds,no matter of enemy bomber sqad,hunter or only a spotter,WG desited catapult planes should not help the player,all it does is make the player think & feel he has some help from his plane,but fact is its useless ,thats why i dont start my planes again like cleveland plane is such a joke,a minekaze with absolut 0 AA can shoot down my plane in 7 seconds,a tier4 jap cv bomber sqad shot my plane down in under 4 seconds. While catapult fighters are more versatile in that they have longer view ranges and able to engage and distract bomber groups, sonar is more consistent and able to work 360 degrees, plus it can't get knocked out/ shot down, fighters orbit and often miss destroyers and torpedoes occasionally as they may be on the opposite ends of the orbit, or can get shot down, but whatever you choose to.